Design in Politics

If designers want to have the right to lead or even participate in the transformation of social systems, they have to develop a political competence, which, however, is often still lacking. Concepts, framework conditions, tools and, above all, a sensitivity must be developed in order to participate as a designer in the political dimension of society and to deal with it, to understand and question it. As in graphic design or product design, the designer has to learn a kind of vocabulary in order to familiarize himself with the field of knowledge and understand the needs and laws of politics – just not to remain a non-specialist in this field.
Design is political, that’s hardly a question these days. Many authors report on this fact again and again, whether Langdon Winner with his report on the discriminatory effects of the deep bridges in Long Island or Ruben Pater with his collection of examples in visual communication.

Ruben Pater, The Politics of Design

Everyone designs who devise courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state.

The Sciences of the Artificial, 1969 Herbert A. Simon

Like Eames, Herbert A. Simon describes design as a universal tool for all areas. Industrial design, medicine, business design, or government service design are all the same type of intellectual activity. Design thinking can address challenges in the entire area between material objects and social systems.
Design is what people do to reduce or eliminate the difference between the world as it is and what the desired state is. Political conflicts arise when there are different, competing interests and thus also ideas of the preferred system. If some actors consider the current system, or something similar, to be preferred, attempting to change that system can lead to conflict.

But political conflicts are not the only challenge that design in politics has to face. Another is the power aspect. At any point in time in any social system there is a different distribution of power among the social actors. This means that some of them will be able to either maintain the existing situation or determine which preferred situation suits their interests and realize such a preferred situation.

Every order is always an expression of a specific configuration of power relations.

Chantal Mouffe, Ernesto Laclau – Agonistics: Thinking the World Politically

This means that no design project targeting social systems takes place without a power factor. They are always trying to establish a new order in the social area, in which respect design and politics can no longer be distinguished.

It becomes possible in such a system to speak of the power of each actor, for power is a measure of the value within a system of the resources with which each actor begins (with that value itself deriving from the interests of other actors in these resources) and thus of the weight that the system applies to that actor’s interest in the aggregate satisfaction that is realized.

James S. Coleman – Foundations of Social Theory

About the condition prosopagnosia

The term prosopagnosia, also known as face blindness, comes from the Greek and is combined from the words prsosopon for face and gnosis for knowledge. This condition means that people are unable or have difficulty recognizing faces. In other words, identifying or distinguishing people by face is not possible. Prosopagnosia, however, can also affect the ability to recognize objects, places, or cars in some cases. So it is a malfunction of the brain circuits. However, despite having this condition, those with prosopagnosia are neurologically intact and have normal intellectual, socio-cognitive and visual functioning.

These faces are meant to show what some people see who have this condition

Prosopagnosia is estimated to affect approximately 2 percent of the population and is considered a rare disease, as it affects no more or even less than one person in 2,000.

There are two types of prosopagnosia: acquired and developmental or congenital. Acquired means that neurological damage is the trigger, either from a stroke, accident or brain injury. Developmental or congenital means that the affected person has suffered from this disease since early childhood or has inherited it through a genetic connection. Most conditions often originate from birth and it remains for most or the whole lifetime

Managing life with this condition 

There is no hope for a cure through specific treatments. That is why those affected often develop their own strategies for dealing with the consequences. To know who the other person is visual or non-visual information is learned. Visual information is body posture or certain characteristics like hairstyle or clothing, non-visual information is the other person’s smell or voice. But these types of strategies will not always work especially in unfamiliar locations or situations.

Cure

As mentioned earlier, there are no treatments that cure the condition. However, there may be techniques that can help some people who have developmental or congenital prosopagnosia to relearn the mechanisms of facial processing again or anew. For people who have this condition due to neurological damage to the brain, certain factors may determine whether recovery can be successful. These include the age of the person when the brain was damaged, the severity of the brain injury, and the timing of treatment.

Problems or consequences of the disease

Prosopagnosia can carry some serious consequences. A person with this disorder may develop an overwhelming fear of social situations and therefore try to avoid social interactions. Consequences may include problems at work and few social contacts. Depression is not an uncommon condition, especially when the condition occurs later in life. Remembering places, distances or orientation points can also be impaired, because this information cannot be processed properly. Some no longer recognize their own face. It is harder to follow plots in movies because the characters are not recognized. Problems such as judging the age or gender of the other person, not being able to follow the gaze or interpret facial expressions are also consequences of this disease. However, this does not always have to be the case. Many can recognize the differences, see if people are laughing for example, but cannot assign this information. A great number of people with this condition report that they fear to appear rude or uninterested, because they do not recognize the other person.

Treatments

There is a program for people with developmental or congenital prosopagnosia to learn how to recognize faces. The program works by showing computer generated faces of men to the persons with the condition. The task is then to divide these faces into two categories. In one category, the faces must be classified in which the eyebrows and eyes as well as the noses and mouths are closer together. In the other category, the same pairs must be sorted, only the distance is further apart. It is normal to need about two seconds to be able to classify a face. For people with prosopagnosia, it can take six times longer. The purpose behind this cognitive training is to learn not only to remember one particular feature, but to force them to remember the distance between the eyebrows and the eyes, as well as the mouth and nose at the same time. However, this theory does not work for all people with this condition. If these exercises are not continued, it is possible that after about three months this ability to recognize faces will decrease again. Nevertheless, it also shows that it is possible for the brain to acquire new abilities. Researchers believe that it is much easier for younger people to learn or acquire new things, which is why it is advised to start this program relatively early in the hope that the skills will be kept.

Program for people with developmental or congenital prosopagnosia to learn how to recognize faces

Another tactic comes from seven classmates based in France, who have created a company called CertiFaced to use AR glasses to help people with the condition. The idea is to use software to help identify people by scanning certain distinctive facial features. The principle is intended to work similarly to facial recognition used to unlock cell phones. In order to gain the necessary knowledge, they have talked intensively with this group of people and received a lot of constructive criticism. This project is still in the process of implementation and they hope to get the necessary funding to continue it.

company: CertiFaced

Sources

  1. Prosopagnosia, Durjoy Lahiri (19.8.2020), https://www.researchgate.net/publication/343935303_Prosopagnosia
  2. Rare health conditions 31: infantile neuroaxonal dystrophy, progressive hemifacial atrophy, acquired prosopagnosia; and offering emotional and psychological support, Chris Barber (8.1.2020), https://www.magonlinelibrary.com/doi/abs/10.12968/bjha.2020.14.1.15
  3. Prosopagnosia (face blindness), o.A. (last reviewed: 1 May 2019), http://www.nhs.uk/conditions/face-blindness/
  4. Face blindness program shows promise, Mark Roth (1.6.2010), http://www.post-gazette.com/news/health/2010/06/01/Face-blindness-program-shows-promise/stories/201006010140
  5. Can technology help face blindness?, Lam Yee Man Nick (29.10.2019), http://medium.com/@lamyeemanick/can-technology-help-face-blindness-43ce845c9e75

Historical example of design in politics and society

The Nazi Aesthetics

Design is often seen as a contribution to creating a better world. But it can be used very well for propaganda purposes. In Nazi times, the design of all things was subject to a regime-stabilizing objective, that is, every design was careful to present the government in a positive and embellishing way. It is also said that there was no innocent design.

The history of design therefore consists of re-occurring subject matter representing moral correctness. However, design reflects the whole of the world, with all its good and bad sides. The Nazis were masters in using design to achieve their goal, to both convince and destroy huge numbers of people.

Designmuseum Den Bosch, NL

Design during the Third Reich was essentially contradictory. The main theme was purity, which meant that various population groups such as Jews, homosexuals and Roma had to be exterminated. National Socialism developed and relied on its own history, but at the same time focused fanatically on the future. It was full of romance, but also obsessed with modern technology. For the outside world, National Socialism presented a seductive picture of prosperity and carefree entertainment, while the first concentration camps were established in 1933.

On November 27, 1933, the “Amt der Schönheit” was founded. The tasks included the beautification of workplaces, the improvement of working conditions, ergonomics and occupational safety. At least, these were the obvious tasks. In fact, changes served to increase productivity, the increased exploitation of labor and means of production, the advance of a Nazi national community of leadership and workforce, and the saving of metals, which should be reserved for the armaments industry.

The quality mark for exemplary factory equipment.

In the case of graphics, the influence of the communist propaganda aesthetic on National Socialists can be traced, whose imagery, for example, is still used by the North Korean regime today. Through the combination of text and graphics, the poster became an important medium for propaganda at the time. The use of Fraktur was common in Germany until 1941. Modern sans serif fonts have been condemned as cultural Bolshevism. The images were often based on heroic realism: the National Socialist youth and the SS were depicted monumentally, with the lighting bringing out the size.

Current example of design in politics and society

Black Lives Matter Movement

The aim of a protest is always to clearly draw attention to a maladministration. And these moments of protest, of disagreement with the situation should not remain moments, but rather stay in the mind and change something.
Traditionally, art has supported protests by creating posters, t-shirts and pins with impactful messages and eye-catching graphics. Currently, whether due to corona restrictions or the increasingly digital world, one sees a different tenor of social activism, especially on Instagram.
Movement guides appear, instructions for virtual protesting, reading black authors, unlearning the white savior, and many more. These guides are not just about expanding the visual landscape of a moment of protest, but also finding a way forward and asking: what’s next? And this question is asked precisely to those with privileges and power.

So the question is how can we continue sharing but do it in an effective way? We have to think about our target audience (the oppressor) and where they hang out virtually. We have to use their hashtags to meet them virtually.

Manassaline Coleman on Instagram https://www.instagram.com/p/CAyFgY6jdE0/

While there are specific measures to defuse and abolish the police force, these demands are being addressed by advocates, activists, policymakers, bureaucrats and the courts. The changes requested by the design community require more personal forms of accounting if there are no legal provisions. They require recognition and accounting with undeserved privileges and powers. The demand for humanity and justice; the right to have the same vote in decision-making.
The designers who created Movement Guides demand that colleagues in privileges and powers equally grapple with these ideas about who you are and what privileges you have. The goal is to mutually change and allow yourself to be changed. Trying to say and do the right things. Clear, understandable but above all factually correct to communicate and protest and thus to bring about changes.

Boundaries of Design

In order to determine where the limits of design actually are, I first looked at how design is difined. Charles Eames describes design as follows:

One could describe “Design” as a plan for arranging elements to achieve a particular purpose.

Charles Eames

Eames does not see design in this case as the arrangement of certain elements, but much more as a plan for the arrangement of the elements. A design can therefore be applied, copied and reproduced over and over again. If you research the Eames, it quickly becomes clear that they will be remembered for their chairs, but their work contained many other areas such as toys, tools, radios, buildings, films, exhibitions and much more. This alignment already shows that design is something universal for the Eames. Something that can be applied to very different areas of life and not just to one sub-area.
Later in the video, Eames answers the question about the limits of design with the counter-question about the limits of problems. According to Eames, there can also be design wherever there are problems.

Design has continued to evolve over time. From an approach that is primarily interested in the arrangement of objects to an increasingly strategic approach. Newer design approaches such as experiential design, service design, business design, organizational design and system design have emerged and deal with problems that are becoming more and more abstract. In these areas, design is linked to social responsibility. So the limits to which design was restricted have also widened.
When design is about creating better future prospects for people, we do it because we, as humans, are interested in change the world towards desirable scenarios. Design and its limits can be changed with society. But I think that the other way around, society can also be changed by shifting the boundaries of design.

AR in the digital market place

There were numerous AR Festivals in 2020. In this post I want to present two examples hostet by AcuteArt – an digital marketplace for Augmented reality artworks.

Unreal City, London´s biggest AR festival in 2020 was extended until February 2021. It consists of 36 AR works from artists all over the globe including never before seen pieces from KAWS, Tomás Saraceno and many more. Initally the virtual sculptures were placed at specific positions in London, due to the COVID pandemic they can bee seen all over the world – even in your living room!

The AR pieces can been seen through Acute Art app.

Tomás Saraceno image
Artworkd by Tomás Saraceno
Unreal City at Home image
Unreal City in your livingroom
A black-and-white CGI bear floating above a plain
EXPANDED HOLIDAY AR Festival shows KAWS Companion on display in the Serengeti. 

“When I realized the quality that could be achieved and experienced in AR, I was immediately drawn to its potential (…) ” – KAWS

The AR exhibition “Expanded Holiday” opened in March 2020 and could be seen with the Acute Art App across eleven locations—Doha, Hong Kong, London, Melbourne, Paris, Sao Paulo, Seoul, Taipei, Serengeti National Park, Tokyo, and New York City.

KAWS Companion in front of the Louvre.
Londoner Mastaba 2018 by

Londoner Mastaba

For three months in 2018, the monumental sculpture was installed on top of the Serpentine Lake in London’s Hyde Park by artist Christo. Since the sculpture is gone it can be seen with via the Acute Art app. The London Mastaba AR offers art enthusiasts the opportunity to discover an exact virtual replica of the installation through their mobile phones when they visit the Serpentine Lake.

https://www.instagram.com/p/CCbQAWslXqE/?utm_source=ig_embed&utm_campaign=embed_video_watch_again

A potentially lucrative market

While Acute Art CEO Jacob De Geer said that his company “was founded on the vision of democratising art and bringing it to places where it could not be before,” there is huge potential for the commercialisation of AR artworks.

New Jersey-born street artist KAWS put this theory to the test in March 2020 with an ambitious AR project, which encompassed a public exhibition and the drop of two AR sculpture editions of his trademark “Companion” that are available for purchase on Acute Art’s app.

kaws expanded holiday companion acute art app augmented art

As for the editions, the first installment is comprised of 25 AR sculptures (1.8m) that will be available to acquire exclusively though the Acute Art website for $10,000 USD each. Users will be able to place, capture and document the ubiquitous KAWS subject at varying locations using the app. They can also make their documentation private or public with the option to resell the edition too. The second rollout is an open edition consisting of AR sculptures in three unique colorways that will release in various timeframes. Users will only be able to keep the works for 24 hours or 10 days and share their experience on social media. Prices start at $6.99 USD for one sculpture for 24 hours.

Owners are able to place, capture, and document these AR works, collectively named “COMPANION (EXPANDED),” at different locations using the Acute Art app. More surprisingly, they can keep the AR sculptures private, or make them publicly available for anyone who has downloaded the app.

Sources:

https://www.nowness.com/story/unreal-city-acute-art

https://www.archpaper.com/2020/03/kaws-worldwide-ar-exhibition/

https://hypebeast.com/2020/3/kaws-expanded-holiday-companion-augmented-reality-acute-art-app-info

Skeuomorphism in digital music production programs | Part 2

In Part 1 of the topic Skeuomorphism in digital music production programs I talked about the little development of skeuomorphic design elements in common music production programs and their plugins for musicians and producers.

One of the effects of social and cultural change is that, for current generations, it is often no longer really a question of how the hardware works in detail, but simply of being able to get active in the selected area as quickly as possible and get started straight away. Music in pop culture often consists of digitally generated sounds, where the link to the original sound of an instrument is sometimes hardly recognizable anymore. What kind of access to the interface would be needed today that laymen or people without this presupposed access to analog music could use the interface intuitively, and does something like this already exist? What would an interface look like that is suitable for the complex demands of musicians and producers, but is oriented towards current design trends and new approaches?

For my research, it was also important to me to examine current music programs that may be approaching music production programs and their plug-ins with a modern design and a different, more up-to-date design. My focus is to look at other design approaches in this area and see what the possibilities are. I looked at the following examples from this field regardless of their exact function, intuition and interaction in the music industry. This was purely about new design approaches and visualizations in music production programs and plugins that stand out from the sea of similarity because of their visualization. 

Example 1 | Arcade by Output: Arcade is a sample playground with a Flat Design approach and simple interaction methods. It uses a Spotify- similar design for music production and looks much simpler than comparable music production programs for this function. 
Example 2 | Thermal by Output: Thermal is an interactive distortion plugin. It makes it easy to experiment and dial in new distortion sounds. A user-friendly experience is key to controlling the deeply powerful, multi-stage engine. A Flat Design approach is used for the modern and aesthetic distortion visualization, in combination with the skeuomorphic interaction tools.
Example 3 | Portal by Output: Portal is a granular FX Plugin. It also has a Flat Design Approach and rather simple interactions. The interaction tools are part skeuomorphic, part flat. It visualizes the granular sound like Thermal in a flat but in an interactive and modern manner.  

The examples shown above provide an insight into how music production programs and their plug-ins can also look different. At first glance, it seems that the interface is much easier to use due to the reduction of elements and the visualization of sounds in this way allows one to experience one’s own composition visually as well. It gives a glimpse into the possible future and modernization of music production programs and their plugins. 

Interfaces are getting flatter and flatter. New design approaches like the flat 3D effect of neumorphism go back to the skeuomorphic direction and give flat design a new direction. These very effects of “getting flatter” and “going back” lead to a loop in design where we constantly reflect old values and thereby come back to them in new ways. These effects require haptic feedback (at least in mobile devices), because the boundaries of an analog operable element blur in digital implementation. Haptic feedback means that forces, vibrations or movements are exerted on the user via the interface. This allows the user to haptically feel what he/she is seeing and doing through a digital interface. 

Through my previous blog posts, I’ve noticed the opportunities and possibilities of using the modern and intuitive design elements of neumorphism and flat design for interactions, especially in the field of music production. It would be a great experiment to see how this design approach affects music production programs and their plugins. By potentially combining this with haptic feedback or sound for controls and allowing the elements to be flatter, but still maintain their sublimity and realism for interactive use, could revolutionize the design of music production programs. At best, the results would be improving usability and an overall better user experience. By incorporating the new design trends and the simplification that comes with “going flatter“, it would also be possible to make programs more easily accessible to non-professionals or amateurs in the field.

Sources:

Arcade by Output: (01.02.21)
https://output.com/products/arcade?campaignid=2036570059&adgroupid=80431172068&adid=472447628051&utm_medium=cpc&utm_source=google&utm_campaign=2036570059&keyword=%2Boutput%20%2Barcade&gclid=Cj0KCQiA6t6ABhDMARIsAONIYyx2swONrHT7qQ5-PP5AgHvZrogRn3XVtXDld68H3MfvJCBxZk8mPG4aAlh9EALw_wcB

Portal by Output: (01.02.21)
https://output.com/products/portal

Thermal by Output: (01.02.21)
https://output.com/products/thermal

Obscurium: (01.02.21)
https://sugar-bytes.de/de/obscurium

Typografie als visuelle Kommunikation – 1

Inhalt und Kontext der Botschaft, die man vermitteln möchte, wird durch Typografie in der visuellen Kommunikation beeinflusst. Typografie ist überall. Wenn wir durch die Straßen spazieren, in Zeitungen, im Fernsehen, in der Werbung, in diesem Blog, Infografiken, bei Ausstellungen, als Kunst, in jedem Material, das Text enthält.

Das geht über eine einfache oder zufällige Anordnung von Buchstaben hinaus, es ist eine Kunst, die Marken hilft, etwas auszusagen, eine Botschaft zu vermitteln. Typografische Formen sind nicht mehr ausschließlich phonetische Symbole. Im Laufe der Zeit werden sie von verschiedenen Künstlern und Designern auch als grafisches Objekt an sich betrachtet und erforscht. Ein Ansatz, der mit der Demokratisierung des Computers, der digitalen Möglichkeiten noch weiter zunehmen wird.

Typografie als Kunst definiert jede Form von Kunst, die Buchstaben, Wörter oder Sätze beinhaltet. Sie wird in verschiedenen Medien und Ansätzen eingesetzt, Dazu gehören Malerei, Skulputur, digitales Rendering oder jede andere kreative Technik, die der Künstler/die Künstlerin verwenden möchte.

Im professionellen Grafikdesign bezieht sich die visuelle Sprache auf die Bedeutungen, die durch das visuelle Erscheinungsbild von Text und Bild erzeugt werden. Im Vergleich ist mit verbaler Sprache die wörtliche Bedeutung eines Wortes, Sätzen und Phrasen gemeint.

Der Bildsprache Typografie übernimmt in diesen Fällen als visuelle Sprache das Verbale und dient somit als effektives Kommunikationstool.

Kommunikation einer Marke

Jede Schrift erzählt eine eigene Geschichte. Die Wahl der Font, die man für eine Brand verwendet, beinhaltet stets ein Konzept dahinter. Dieses Konzept muss nicht immer sehr laut sein. Zuerst wird die Typografie gefühlt und danach verstanden. Die Wahl der Font sagt sehr viel über eine Brand aus, ob sie modern oder klassisch ist, konservativ oder verspielt oder auch beides.

Durch die Gestaltung einer individuellen Typografie kann eine Ambivalenz von Werten zusammengebracht werden, welche leicht identifizierbar ist und die sich aus der Masse der visuellen Identitäten herausheben lässt.

Man kommuniziert mit der Schrift und vermittelt mit ihr Botschaften und Informationen. Durch Formensprache und Farbe, werden Assoziationen und Emotionen geweckt.

Dieser Technik kann man sich in der Werbung und in der Erstellung von Brand Identities zu nutze machen und kann damit eine bestimmte Wirkung beim Betrachter erzielen und das, ohne sich selbst erklären zu müssen.

Intercultural Communications 7

Transformation of acculturation during the second half 20th century and the beginning of 21st century

Acculturation means, assimilation to a new and different culture which happens mostly with the dominant culture. It may also impact social and psychological well-being.

Since the beginning of the 90s the approach to acculturation studies, has been revised, which happened due to untied Germany. “…Two generations of Germans, brought up in different socio- cultural environments, and having very little opportunity to communicate with each other, after the unification of Germany had to face problems of acculturation” (Ushanova 2001: 4- 5). Russian speaking scientists have been facing different problems studying acculturation themes, due to the insufficient scientific/theoretical development of the acculturation concept.

Along similar models to Berry, Natalia Vladislavovna Yankina examines the matter of tolerance in intercultural communications. Yankina describes acculturation as

“the process and result of the mutual influence of different cultures in which all or a part of the representatives of one culture (the recipient) adopt the norms, values and traditions of the other (donor)”.

Acculturation is a crucial factor in order to retain cultural identity while being (or becoming) engaged in another culture.

Researchers are studying various acculturation matters such as:

  • Linguistic acculturation: During this process, the person masters a new language so that the new language changes his/her culture. The person uses the new language instead of his/her mother tongue communicating, living and fulfill the basic needs (Ushanova 2003, Perez 2011).
  • Legal acculturation: interaction between legal cultures of different societies (Rulan 1988, Sokolsky 2014).
  • Religious acculturation: interaction between religious cultures (Sobolev 2003, Awad 2010).
  • Ethnic acculturation: interaction between ethnicities (Avdeeva & Bolotin 2016, Mashau 2012).
  • Online acculturation: It is an intercultural interaction between people in the online platform, which has even created the new online culture. Online Platforms are vast area so that different people with different backgrounds can communicate with one another (Kosik2015).
  • Psychological acculturation: interaction of an individual with another sociocultural environment (Graves 1967, Bochner 1982).
  • Political acculturation: The changes of the political ideations and beliefs of a group while interacting or participating with different groups (Berry & Annis 1988, Iovan 2015).

“As a theoretical scientific category, acculturation research goes beyond academic discourse and is increasingly taken into account in political debates. Acculturation is becoming a reality that needs consideration in many political decisions. The present global social space is a world of worlds, where each component has its own cultural, ethnic, religious, and political peculiarities. Analysis of any specific form or model of acculturation involves further, specialized research”.

Ludmila Sokolskaya, Arturas Valentonis
Acculturation Orientations in Disney Movies

Die letzte Instanz (8)

[0]

In der WDR Talkshow „Die letzte Instanz – Der Meinungstalk mit Steffen Hallaschka“[1] wird am 29.01.2021 unter anderem über die Frage diskutiert: “Das Ende der Zigeunersauce: Ist das ein notwendiger Schritt?”. Unter den geladenen Gästen Thomas Gottschalk, Micky Beisenherz, Jürgen Milski und Janine Kunze ist keine Person von Rassismus betroffen.

Steffen Hallaschka liest ein offizielles Statement des „Zentralrats deutscher Sinti & Roma“ vor:

„‘Zigeuner` ist eine von Klischees überlagerte Fremdbezeichnung der Mehrheitsgesellschaft, die von den meisten Angehörigen der Minderheit als diskriminierend abgelehnt wird – so haben sich die Sinti und Roma nämlich niemals selbst genannt.“

Auf der Webseite des Zentralrats Deutscher Sinti und Roma heißt es weiter:

„Die Durchsetzung der Eigenbezeichnung Sinti und Roma im öffentlichen Diskurs war von Anfang an ein zentrales Anliegen der Bürgerrechtsbewegung, die sich vor allem seit Ende der Siebzigerjahre in der Bundesrepublik formierte. Dadurch sollte zugleich ein Bewusstsein für jene Vorurteilsstrukturen und Ausgrenzungsmechanismen geschaffen werden, die im Stereotyp vom „Zigeuner“ ihre Wurzeln haben. […] Die Bezeichnung „Zigeuner“ hingegen ist untrennbar verbunden mit rassistischen Zuschreibungen, die sich, über Jahrhunderte reproduziert, zu einem geschlossenen und aggressiven Feindbild verdichtet haben, das tief im kollektiven Bewusstsein verwurzelt ist. Ab dem 16. Jahrhundert setzte sich in Deutschland die (irrige) Auffassung durch, „Zigeuner“ sei abgeleitet von „Ziehgauner“. Auch in einem der ersten Lexikonartikel zum Stichwort „Zigeuner“, 1848 im Brockhaus erschienen, wird dieser Zusammenhang explizit hergestellt. Dort findet man die ganze Palette negativer Stereotypen über unsere Minderheit aufgelistet, bis hin zu der Behauptung, „Zigeuner“ würden Kinder stehlen. Noch in der 2. Auflage des Dudens sinn- und sachverwandter Wörter aus dem Jahr 1986 wird unter dem Stichwort „Zigeuner“ auf die Begriffe „Abschaum“ und „Vagabund“ verwiesen.“ [2]

Bei der Diskussion „Die letzte Instanz“ wurden diskriminierende und respektlose Aussagen kundgetan. Dass die Fremdbezeichnung „Zigeuner“ im Nationalsozialismus als Kategorisierung genutzt wurde, um Menschen auszuschließen, zu verfolgen und zu deportieren, wurde nicht thematisiert. Es wurde kein Verständnis für die von Rassismus betroffenen Personen gezeigt und auch keine Meinung einer betroffenen Person vertreten.

Der WDR äußerte sich daraufhin mit folgendem Statement vor der Sendung in der Mediathek:

Statement WDR [1]

Die Schauspielerin Janine Kunze entschuldigte sich nach großer öffentlicher Empörung ihrer Aussagen auf der Plattform Instagramm:

„Ich habe den ganzen Tag darüber nachgedacht, die richtigen Worte zu finden in Bezug auf das, was ich in der Sendung gesagt habe und wie sich diejenigen fühlen, die ich damit verletzt habe. Es tut mir unendlich leid und ich habe festgestellt, dass ich nicht ausreichend aufgeklärt bin. Mir ist klar geworden, dass ich Menschen, insbesondere die der Sinti und Roma Community, mit meinen unbedachten Äußerungen zutiefst verletzt, als auch diskriminiert habe und dafür möchte ich mich aufrichtig entschuldigen. Gerade ich als Mutter von drei Kindern, sollte aufgeklärter sein, wenn es um unser vorurteilsbehaftetes Sprachsystem geht, für dessen Mitgestaltung wir alle verantwortlich sind. Ich werde zukünftig meine Wortwahl überdenken, denn es war falsch, dass ich mir angemaßt habe, als privilegierte weiße Frau über ein Thema zu sprechen, welches ich in seiner Konsequenz und in seinen Ausmaßen nicht beurteilen kann!“

Die WDR-Umfrage „Das Ende der Zigeunersauce: Ist das ein notwendiger Schritt?“ wurde mit 15,9 % mit „Ja“ und mit 84,1 % mit „nein“ beantwortet, mit dem Hinweis: Das Ergebnis dieser Umfrage ist nicht repräsentativ. Rundungsbedingt kann es zu Abweichungen kommen.“

Viele weitere Umfragen bestätigen, dass in unserer Gesellschaft, aber auch europaweit wenig Verständnis für Sinti und Roma entgegengebracht wird und eine offene Ablehnung dieser Minderheit herrscht.

Offene Ablehnung von Minderheiten. Anteil Befragter, die einer ablehnende Haltung gegenüber dieser Bevölkerungsgruppe äußern in Prozent, 2019. Katapult Magazin[3]

Dies zeigt, dass noch viel mehr geschichtliche Aufklärung notwendig ist.

1933 wurde mit dem „Gesetz zur Verhütung erkranken Nachwuchses“ die Zwangssterilisation von Sinti und Roma eingeleitet. Mit den Nürnberger Gesetze (15.09.1935) und dem „Blutschutzgesetz“ wurde die Überwachung, Aufenthaltsbeschränkung und Entrechtung der Sinti und Roma verstärkt. 1938 entstand die „Rassenhygienische und Bevölkerungsbiologische Forschungsstelle“. 1938 wurde die „Reichszentrale zur Bekämpfung des Zigeunerunwesens“ gegründet. Im Dezember 1938 erließ der SS-Chef H. Himmler den Befehl zur „Bekämpfung der Zigeunerplage“.[4]

Am 16.12.1942 ordnete Himmler mit dem „Ausschwitzerlass“ die Deportation von Sinti und Roma in die Vernichtungslager an. Der Porajmos[5] ist die Spitze der Verfolgung, bei dem rund 500.000 Roma und Sinti[6] ums Leben kamen.

Wer sich der geschichtlichen Diskriminierung und Verfolgung bewusst ist, weiß wie sensible dieses Thema ist und mit wie viel Kraft sich alle gegen die Diskriminierung von Sinti und Roma einsetzen müssen.  Auch welchen Respekt wir Betroffenen entgegenbringen müssen, wenn über dieses Thema diskutiert wird.

Katapult Instagram

Bildquelle: https://www.spiegel.de/kultur/tv/die-letzte-instanz-wdr-entschuldigt-sich-fuer-talkshow-zum-thema-rassismus-a-3ca6bd0d-0961-4f06-8776-ccd2126a1f8c [01.02.2021]

[1] WDR: https://www.ardmediathek.de/wdr/video/die-letzte-instanz-der-meinungstalk-mit-steffen-hallaschka/im-gespraech-mit-janine-kunze-und-thomas-gottschalk/wdr-fernsehen/Y3JpZDovL3dkci5kZS9CZWl0cmFnLTFhOGU1NDM3LWJkMGItNDE2NC1hZDdiLWE1ZjYyYzIyMDlhMQ/

[2] Zentralrat Sinti und Roma: https://zentralrat.sintiundroma.de/sinti-und-roma-zigeuner/ [01.02.2021]

[3] Katapult. N°19 Oktober bis Dezember 2020 S. 42

[4] Die Verfolgung der Sinti und Roma im Nationalsozialismus (geschichte-bewusst-sein.de)

[5] Vgl.  https://www.romarchive.eu/de/voices-of-the-victims/genocide-holocaust-porajmos-samudaripen/

[6] Vgl.  https://www.erinnern.at/gedenktage/internationaler-tag-des-gedenkens-an-den-genozid-an-sinti-und-roma