Analog / Digital – Reality Is Analog

In my first posting on my research about analog and digital, I stated that in today’s tech companies there’s a high awareness for analog methods and processes. This interesting fact came out of the book The Revenge Of Analog by Canadian journalist David Sax in 2016. The book gives an overview about analog tools and media and how vinyl records, paper notebooks, films and board games conquer with their digital pendants. In addition Sax describes analog approaches in publishing, work and school.

However, the final chapter of the book deals with “The Revenge of Analog, in Digital“. For this chapter David Sax visited numerous high tech companies in Silicon Valley, speaking to project managers, designers and founders. Throughout the interviews Sax found out that in the very digital world of software developing giants, there’s not only a high level of appreciation for analog methods and processes, but also for the awareness of the analog nature that’s inherent to humans and their use of the five senses.

At Adobe Scott Unterberg, back then project manager for the Adobe Creative Cloud suite of programs, started with daily meditation sessions, which soon was attended by more and more employees, taking 15 minutes a day away from screens and technology. As the positive effects attendees’ stress levels were found to be lowered and likewise their health was improved. This seemed reason enough for Adobe to enroll the so called Project Breathe all over their global offices and meditation sessions became common, practically mandatory, throughout the Silicon Valley like Google’s Search Inside Yourself program.

On the more practical side, Kush Amerasinghe, scientist and strategic executive at Adobe helped to create the Adobe Kickbox Personal Innovation Kit. The kit is basically a box filled with post-it notes, instructions for taking an idea from scratch to reality, coffee and chocolate, pens and pencils, paper notebooks and $1,000 prepaid credit card. The initiative behind this emergency box was “…to focus on the idea, and not get constrained by the nitty gritty of technology. Programmers inherently have a bad habit of jumping into code and building when they get an idea.“


A similar phenomenon was described by John Skidgel, UX designer at Google – “Computer design software immediately looks real, and because of this, designers too often get caught up in precise but utterly pointless details.“ That’s why Skidgel, himself always sketching first drafts on paper, started courses for designers, where they would learn to draw vertical lines, horizontal lines, dotted lines, shadings or text boxes as tools in order to “enable Google’s designers to focus on quickly and effectively communicating new ideas, without getting mired in the infinitely adjustable variables that design software allows“. This sketching classes were so effective that Skidgel’s course is now taught to all Google UX and UI designers world-wide.

Besides meditation and analog approaches in developing ideas, David Sax, on his tour through Silicon Valley, also realized that in contrast to the very virtual software developed at the companies, the interior somehow seemed to ground the staff in the very real world of analog things. At Yelp he found classic white boards used as platforms to exchange ideas all over the place. At Pinterest he met brand design manager Evertett Katigbak, who had a background in letterpress printing. Katigbak told Sax about his time when he worked at Facebook. Together with designer Ben Barry they set up some printing equipment in the Facebook warehouse, initially to come over “frustration over an obsession with data and metrics [and the printshop being] an attempt to humanize the brand for an internal audience, and to humanize the user.“ For a joke they called it the Analog Research Laboratory, producing signs with slogans such as “If It Works, It’s Obsolete“ and “every possible variation on the word “hack“ and its use in phrase.“

When Mark Zuckerberg heard about their signs, he asked them to produce two hand-printed signs for Facebook’s annual app developer conference. The popularity of these signs resulted in the Analog Research Laboratory becoming part of Facebook’s corporate structure with fixed space, budget and eventually full-time stuff.

Another aspect that David Sax mentioned was the limits of digital technology. Not only that human intelligence makes a good add on to artificial intelligence used to suggest contents on Twitter, Youtube or Instagram, the concept of human-in-the-loop is also part of critical infrastructure as nuclear power plants, military systems as well as airplanes. Besides, computer engineers have concerns that in digital computing, processors are constantly gaining in speed, while energy efficiency is relatively stagnant, which in future may result in problems with power supplies. A solution to this could be analog computing, a theoretic technology which doesn’t work with exact calculations of 1’s and 0’s but rather approximate calculations, recognizing patterns and thus using far less energy.

Finally, as digital media is screen based, it hardly addresses any sense but vision and hearing. Blaise Bertrand, director of industrial design at design firm IDEO warns that there is an “impoverishment of senses“ due to the attraction of digital media that pulls people into the screens. On the other hand Bertrand is confident that “those who would build the technologies that really could change the world were the ones who readily acknowledged the limits of digital and the benefits of analog.“ Dan Shapiro, founder of Glowforge that produces 3-D laser cutters, brings it to the point – “Reality is Analog.“ Digital is only a way to best possibly represent our world and the reality we live in.

Kevin Kelly, founder of Wired magazine, a technology idealist who is known to “see digital technology as a force for ultimate good“, himself is aware of the multisensory fascination of analog. In the spirit of the Whole Earth Catalog, a collection of product reviews and (critical) essays from the 1960s and 1970s, Kelly started a blog called Cool Tools for which he reviewed one tool per day. However he kept feeling that there was a lack of experience, that “online simply couldn’t achieve“. Later, browsing through editions of the Whole Earth Catalog, he realized that the large format, rather mixed layout and the intuitive navigation through the book by simply turning the pages was the reason for the mesmerizing effect of the catalogs. Therefore in 2013 he published Cool Tools: A Catalog of Possibilities in printed, approximately A3 format to “recapture that missing 5 percent that the web couldn’t do.“

David Sax, who received a copy of Kelly’s book, didn’t only make the experience himself, but observed that visiting friends immediately got sucked in when they opened the large book that got their attention by simply lying on the coffee table. The reason for this Sax didn’t credit to the book’s content but rather “quirky appeal” and “ sheer analog nature of the damn thing.” However Kelly added that “right now, Cool Tools had to be on paper. But in fifty years that may not be true.”

Source:
Revenge Of The Analog, David Sax, 2016




Unique Music Tools to Spark Your Creativity

Creating music is becoming increasingly easier and more creative as technology advances. There are some amazing (most for free!) tools online that really sparked my creativity. This article lists some of my favourites, along with links, so that you too can try them out and get inspired!

Typatone

Type anything into Typatone and it will turn every letter into a beautiful sound. Switch the instrument to find what you like best. There’s tons of option. You can transform any text into ambient music by copy-pasting it into Typatone or just writing it straight inside the editor. Cool tip: check how your name sounds! There is a download button so you can save all your creations.

The Typatone interface is very simple and fun to use!

Google ToneTransfer

This tool is extremely appealing from a sound design perspective. It allows you to create completely nw instruments/textures out of your own recordings. The online tool has a few instruments available into which you can morph your recording. The transformation works on the principle of formant transfer. Google recommends trying how your voice sounds as a different instrument! Try using random objects or other instruments and then turning them into anything from the given list. Sometimes, the results are quite realistic, but sometimes the software produces weird textures/sounds, which can sound quite cool and unique. Try ToneTransfer here.

Left side- choose or upload a sound, right side- transform the sound

HumOn App

This is a very easy way to help make music. Simply, hum the memory into your phone microphone and the app will generate MIDI. HumOn is especially good if you want ideas on what to make. It has additional features, sounds and loops which enable you to create more than just a simple melody. This app is far from the best, but it is quite fun to use. The humming can go off key when the app records it, but it isn’t something to be too mad about. HumOn is both iOS and Android- compatible.

Audio Tool

AudioTool is an online production studio that feels like a real studio. You can play with iconic gear, like TR-909s, TR-808s and TB-303s just to name a few. Customise your setup as much as you want- all for free! Plug cables and tweak knobs manually. It’s all saved in the cloud. There’s also loads of tutorials to watch.

This is how the interface of AudioTool looks. Quite sleek!

Interactive YouTube Instruments

There’s a whole culture of interactive videos on YouTube that I just discovered. And a lot of them are playable instruments! How does it work. The author uploads a video consisting of one shots of a chosen instruments. You can skip through timestamps by using the number pad on your keyboard. So basically, the number pad is now your MIDI keyboard. Frankly interactive YouTube videos are a very creative way of creating a cool user experience through videos. The channels Amosdoll Music and Play With Keyboard seem to be the most prominent in this field of music creation.

Talking to a friend – Is artificial intelligence really intelligent?

In the last blogpost we had a look on how we as designers could use artificial intelligence (AI) in our work. For this post, we need to get back to the first question: will AI take over the world and kill us all?

I talked to my friend Michael Meindl, who is doing his PhD in the field of artificial intelligence. Right now, he is doing research on how robots and machines learn movement and how different parts of a machine can communicate with one another, just like a human body would to. He uses machine learning to make the communication within the system possible. His research will probably be used in the medical field, for example for prostheses. For me he is the smartest friend I have (though the competition isn’t really hard since I’m friends with lots of lovable idiots).  I asked him what he thinks about the future of AI, what this means for us and of course if humanity will get destroyed by this technology.

He stated that if we look at how AI is discussed in the media, we are talking about the wrong matters and trying to handle problems which might never come into place. The thinking about AI is formed by sci-fiction books and movies, moreover, the misconception that a machine might have human attitudes or interest. The following article is based on the conversation I had with Michi.

Often, we hear about the crazy short time it takes for an AI to learn a new game. People consider this means that AI is a super quick method to learn things. But we need to take the years of research and programming into account. Even if you have two AI’s which play different games and want to merge them together, it takes years of work to get that job done. Also, the method of how an AI is learning new things, seems kind of odd when we think about it. If a human would want to learn how to play chess by playing it a thousand times and just trying out moves over and over again, to see if he can win the game like that, you’d consider him as stupid. But that’s what a machine learning algorithm is doing. Since we don’t even really understand how human intelligence functions, how shall we create an artificial general intelligence (AGI)?

Is this calculator an AI?

Back then people might have said yes, now maybe no. This example shows that the definition of intelligence is sometimes a very subjective matter. Some calculations we type in might be difficult to solve, but in the end this system just follows given commands. Is that intelligent?

We have kind of a problem when we think about the definition of intelligence. Actually, an AI just does what it is told to do. It follows given commands. This sometimes looks to us as if the system is intelligent. The real intelligent thing about this instruction-following system, is the algorithm which makes that system follow instructions. If a calculator doesn’t seem like an AI to you, then also a self-driving car shouldn’t. Just like a calculator, it follows commands and instructions.

Turn any Sound Into an instrument With AI!

Using our voice or even any other random sound as an instrument is not really a new thing. Music producers often make synths by sampling their own voice, which is a fun approach to sound design. Moreover, beatboxers are capable of creating quite realistic drum sounds with their voice. But, have you ever wondered if it is possible to turn any sound into an actual instrument- like a trumpet, violin or such? Well, now you can!

Two teams within Google Research- Magenta and AIUX collaborated on creating Tone Transfer, which took over a year to develop. This little software allows you to transform everyday sounds into instruments, like the trumpet, violin or flute. The way the algorithm works is by transferring the formants of the selected instrument onto the sound recording that is fed into the software. The results vary, but are sometimes very accurate. However, even if they give a weird result, most of the time the newly synthesised sounds are quite cool for integration into electronic music.

The project is based on Magenta’s Differentiable Digital Signal Processing  (DDSP) technology. AIUX helped make it user-friendly, so that it can be used by a wider audience, not just experienced developers. Their current online web app has a limited array of 4 instruments, with the possibility to upload your own and train the algorithm yourself. The algorithm was trained with 10-minute long samples for each of the instruments that are currently available.

There is still a long way to go and the research teams state that this is just the beginning of their plans. Tone transfer is not perfect yet, as it struggles with volume/dynamics of samples it is fed with. It also cannot superimpose attenuations of each specific instrument on the input sound, so it may not always sound realistic. The trumpet sounds the best with vocals. I presume it is because pushing out air into trumpets and while signing produce similar dynamics and volume changes.

This project is a great example of how useful machine learning can be in a multitude of situations. Software like the Tone Transfer could open up possibilities of unique live performances with generated instrument sounds that cannot be achieved with traditional instruments. Below you can watch a demonstration of how this software looks and works:

Sources:

https://www.inputmag.com/culture/google-tone-transfer-turns-every-noise-into-an-instrument

https://magenta.tensorflow.org/tone-transfer