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Tag: Haptic Feedback

by Alexander Moser - December 1, 2021

Master Thesis Evaluierung

Titel: Designing with Haptic Feedback

Autor: Thomas Müller

Universität: UMEÅ Institute of  Design

Jahr: 2020 

Sprache: Englisch

Seiten: 258

Gestaltungshöhe 

Die Masterarbeit wurde wissenschaftlich und experimentell verfasst und visuell sehr verständlich aufbereitet. Die einheitliche Gestaltung, sowie die eigenständige Illustration der Grafiken rundet die Arbeit ab und sorgt für einen Wiedererkennungswert bei den Leser:innen. Die Arbeit wurde im Format A4 Hochformat und im Zweispalten-Layout angelegt, was die Lesbarkeit deutlich erleichtert. 

Innovationsgrad

Dadurch, dass diese Arbeit einen experimentellen praktischen Teil beinhaltet und dieser auch dementsprechend gut dokumentiert ist,
würde ich den Innovationsgrad tendenziell höher einstufen.

Selbstständigkeit

Durch eine hohe Anzahl an Experten Interviews konnte sich der Autor bereits viel Wissen aneignen. Dieses Wissen hat er dazu benutzt um seine Experimente selbstständig voranzutreiben.

Gliederung und Struktur

Die Inhalte sind wirklich gut gegliedert und beinhalten übersichtliche Themenschwerpunkte.

Kommunikationsgrad

Da dieses Thema erfordert einen Fachjargon, den diese Arbeit leider beim Lesen voraussetzt. Viele Dinge werden nicht eindeutig erklärt und es bedarf einen eigenen Recherche. Ein Glossar wäre hierbei gut gewesen.

Umfang der Arbeit

Den Umfang der Arbeit würde ich überdurchschnittlich bewerten. Die reine Arbeit ohne Transkript und Anhang beinhaltet 258 Seiten. Bei diesem Umfang an Experimenten ist das meiner Meinung aber auch notwendig, das dies auch die Dokumentation des Werkes darstellt.

Orthographie sowie Sorgfalt und Genauigkeit

Der Autor hat sich bei seiner Arbeit den Fokus definitiv auf den praktischen Teil gelegt. Der Theorieteil beinhaltet schließlich 29 Zitate aufgeteilt auf 65 Seiten. 

Literatur

Die Anzahl der Quellen sind wesentlich geringer als erwartet, was aber nicht direkt im Verhältnis zur Qualität der Arbeit steht. Der Fokus wurde auf qualitative Interviews, sowie einer angewandten Forschung gelegt. 

by Janina Schindler - April 18, 2021April 18, 2021

Perceiving the world of displays through touch | Part 2

In the past few years, haptic feedback has spread strongly to the digital world and accompanies us on almost all smart surfaces. There are three classes of tactile displays, distinguished by the type of input that is delivered to the skin. Input is delivered by either static pressure (where the skin is pressed), vibration, or tangential skin stretching. This is made possible by different technologies. Electromagnetic motors present vibrotactile cues, for example in wearable displays. Electrotactile displays are based on a dense array of electrodes.

However, haptic feedback can also be obtained without touching the display at all and perceive it through mid-air contactless interaction. Not only can one touch the computer like this, but the computer touches one back as well by simulating the touch through the air. So the user doesn’t have to be in contact with any physical surface. 

Turning ultrasound into virtual touch
Ultraleap is a company that is on the mission to make digital worlds feel more human. They have united the world’s most advanced hand tracking with the only haptic technology that creates the sensation of touch in mid-air. They have a team of more than 150 spread across the world, with locations in Silicon Valley, US and Bristol, UK. Ultraleap has developed a virtual touch technology, that works with sound waves through ultrasonic speakers. These sound waves are timed specifically, so that at one point in the air, they all add up together at the same time. Sound waves are just pressure waves moving through the air and all the different pressures that come together at one point enable to have a very localized point of high pressure, which generates enough force to slightly displace one’s skin. 

https://www.ultraleap.com/haptics/#how-it-works

See yourself, how this is working.

https://youtu.be/XnDoej4mnHU

This technology opens endless possibilities and is a real step to make interfaces more accessible and human. From the automotive industry, to gaming techniques in all areas of application (like VR, AR, XR etc.), interactive Installations, museums, but also future mobile device applications and interactions for visually impaired people. 

Ultraleap also enabled a touchless interactive play experience for LEGO. Using the Ultraleap‘s haptic technology, LEGO fans and families were able to move, rotate and build virtual LEGO bricks on an Ocean Outdoor digital billboard, while feeling the bricks in mid-air. The haptic sensations consisted of circles and lines: users could touch the stud on top of virtual LEGO bricks and feel the edges of the blocks. Different sensations were produced for wheels of different sizes and also there were “crumbling” sensation when builds were broken down.

https://youtu.be/aNl8UchT9h4

Ultraleap has taken haptic feedback to a new level. Skeuo- and neumorphism could benefit extremely from this immersive technology. Their lack of accessibility could use this particular mid-air form of interactive haptic feedback as an advantage to be more inclusive and place themselves in the design world. I think most mobile devices like we have now will continue to be more interactive in the future, but just not in the touch way we are used to now. Technologies like this are the future, and also because of the pandemic in today’s world, I think the development of these devices will continue and become more widespread around the world, and just possibly replace common ways of interaction completely. 

Sources

Lynette A. Jones, Haptics, Massachusetts 2018

Ultraleap (18.04.2021)
https://www.ultraleap.com

Ultraleap: Haptic Feedback (18.04.2021)
https://www.ultraleap.com/company/news/blog/what-is-haptic-feedback/

Ultraleap: LEGO interactive Experience (18.04.2021)
https://www.ultraleap.com/company/news/case-study/lego-interactive-experience/

Ultraleap: Virtual touch technology (18.04.2021)
https://www.ultraleap.com/haptics/#how-it-works

by Janina Schindler - April 8, 2021April 9, 2021

Perceiving the world of displays through touch | Part 1

Not only are our interfaces becoming increasingly flat, but so are the devices on which the interface is presented. The analog, haptic factor is diminishing, because what was previously a physical button, for example, has evolved into a digital button on a flat screen. In an exchange with Konrad Baumann, we talked about the areas in which the flattening of devices has changed the most or is becoming increasingly prevalent. Of course, it is present in almost all industries due to digitalization, but the mobile devices and also the automotive industry caught our attention the most in its change. 

In our conversation about the automotive industry, we mainly looked at the car dashboard, as well as its functions, and addressed the following factors:

  • The aesthetic, digital and futuristic factor of displays
  • Flat and smart design changes interaction and functions 
  • Distraction factor is much greater, due to expanded range of functions 
  • Physical and haptic advantages of, for example, push or turn knobs and analog buttons are almost completely eliminated
  • New use of senses, since the sense of touch is not as effective due to the flat interface (you can no longer look at the road and feel the rotary knob with which you want to adjust the volume, but must actively direct your gaze away from the road to the display or act via voice control)
  • tactile feedback while driving (lane assistant)
  • simple intuitive display that does not require any special instruction 

These factors of the touch display brought me back to required haptic feedback. A flat display allows much less access because you can’t feel the interface the way you would like to intuitively with your hands. The flatness of the digital interface would prevent you from feeling surface textures, materials, elevations, etc. of the input options. Therefore, a digital interface requires and includes haptic feedback. Haptic feedback in digital interfaces, as mentioned in my last blog post, means that forces, vibrations or movements are applied to the user via the interface. This allows the user to haptically feel what they are seeing and doing through a digital interface. We can perceive familiar objects very quickly and also very accurately if we use only our sense of touch. This action of “active touch” is called haptic sensation or simply haptics. Since we use our hands primarily to explore the world tactilely, haptic sensation is closely related to the function of our hands and the way we use them. Often it does not require explanation of how to use the sensed object, as this is intuitively applicable based on the texture and properties – picked up by the sense of touch. 

»Haptic exploration enables us to perceive both the geometric and material properties of objects. The former refers to features such as size, shape, orientation, and curvature, whereas the latter includes attributes such as surface texture, compliance, and thermal characteristics. The size and shape of objects that fit within the hand can be perceived on the basis of skin indentation and the pose of the fingers, because the hand can enclose the object.«
– Lynette A. Jones (Senior Research Scientist in the Department of Mechanical Engineering at MIT, 2018).

Just by touching and feeling, the surface texture and interaction with a particular element can be made out. Compared to hearing or seeing, we can perceive bidirectional signals through haptic perception. The information we can extract about the properties of an object is closely related to the movements we make to perceive those properties. 

»Haptic sensing is critical to our experience of the world, from providing us with information that enables us to use just the right amount of force to lift a glass of water from a table, to finding the light switch on the bedroom wall in the dark.«
– Lynette A. Jones (2018)

However, the sense of touch is thought to have a narrower bandwidth than vision or hearing, meaning that the amount of information it can process in time is less than that of the other two senses. In everyday life, it is mainly hearing and vision that dominate our interaction with the world, which is why we often rely on the information we pick up with them. Especially when interacting with digital displays, however, haptic feedback is a way to integrate the sense of touch to provide information, and make the digital world more experiential and, most importantly, accessible. Concerning the car dashboard, the sence of touch and haptic feedback is very important. Everything that includes vision or audio, distracts the driver. Preparing tactile or haptic feedback can prevent directing the gaze away from the road. 

»Understanding how we perceive these various aspects of a surface is important in a number of areas, from the feel of consumer products that we hold, such as phones, handles, paper, and fabrics, to creating such textures artificially on flat screens.«
– Lynette A. Jones (2018)

Related to my starting point of researching the benefits of skeuo- and neumorphism in the field of Interaction Design, haptic feedback is an indispensable factor to consider when applying these design styles. These capabilities allow the real world signifier of a skeuo- and neumorphic objects to be felt, transferring the analog world into the digital display. The real world counterpart of skeuomorphism can thus be made more tangible, thereby mitigating the accessibility difficulties of neumorphism.

Sources:

Lynette A. Jones, Haptics, Massachusetts 2018

Ultraleap: What is Haptic Feedback? (07.04.2021)
https://www.ultraleap.com/company/news/blog/what-is-haptic-feedback/

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