{"id":918,"date":"2020-12-13T13:45:01","date_gmt":"2020-12-13T13:45:01","guid":{"rendered":"http:\/\/desres20.netornot.at\/?p=918"},"modified":"2020-12-13T13:45:01","modified_gmt":"2020-12-13T13:45:01","slug":"digital-social-interaction-01","status":"publish","type":"post","link":"http:\/\/desres20.netornot.at\/?p=918","title":{"rendered":"Digital [social] interaction |\u00a001"},"content":{"rendered":"\n<p><em><span class=\"has-inline-color has-black-color\">The &#8216;human&#8217; aspects of web meetings &#8211; an introduction<\/span><\/em><\/p>\n\n\n\n<p><span class=\"has-inline-color has-black-color\">Digital meeting places have become an everyday and necessary tool due to the covid pandemic. Lockdowns or quarantines made it nearly impossible to meet face to face no matter what the occasion was. Therefore almost everyone had or has touchpoints with the topic of web-meeting &#8211; whether in a professional, educational or private environment. Very soon in the intense usage of the online communication tools terms like <em>\u201cZoom-Fatigue\u201d<\/em> came up and with it the problems of digital interaction became visible: Video-telephony enables to see and hear each other, but we are missing out on the most of the non-verbal communication signs we are used to. Nevertheless, digital communication tools will surely remain as an important part in the future of our communication. Apart from the problems, they enable skilled people to work together, let them share their knowledge, what leads to a new perspective on workspaces.\u00a0Therefore the examination and optimisation of those tools could lead to useful new approaches and insights.<\/span><\/p>\n\n\n\n<p><span class=\"has-inline-color has-black-color\">My motivation to research on this topic comes also from the personal experiences I made this year. When I first met the students of CMS2020 at the virtual Barcamp in October, I felt isolated and could not make an emotional connection to whom I saw on the screen right before me. This changed when I switched the mode to \u201ctogether mode\u201d (see image below): I couldn\u2019t help myself but smiling about how happy it made me, to be visually part in this virtual room with the other students. This was definitely not a rational reaction but it made the Barcamp experience of coming together more accessible and <strong>human<\/strong> to me.\u00a0<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/3er1viui9wo30pkxh1v2nh4w-wpengine.netdna-ssl.com\/wp-content\/uploads\/prod\/sites\/40\/2020\/07\/Together-Mode-in-Teams.gif\" alt=\"Das GIF zeigt die Funktion des Together Mode: Verschiedene Teams-Teilnehmer*innen befinden sich virtuell in einem Raum.\" width=\"653\" height=\"430\"\/><figcaption><a href=\"https:\/\/news.microsoft.com\/de-de\/gekommen-um-zu-bleiben-neue-funktionen-fuer-microsoft-teams\/\" data-type=\"URL\" data-id=\"https:\/\/news.microsoft.com\/de-de\/gekommen-um-zu-bleiben-neue-funktionen-fuer-microsoft-teams\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em><sub><sup><span class=\"has-inline-color has-cyan-bluish-gray-color\">https:\/\/news.microsoft.com\/de-de\/gekommen-um-zu-bleiben-neue-funktionen-fuer-microsoft-teams\/<\/span><\/sup><\/sub><\/em><\/a><\/figcaption><\/figure><\/div>\n\n\n\n<p><span class=\"has-inline-color has-black-color\">In order to find out more about those human and emotional aspects of web meetings, I want to research on the following <strong>research questions:<\/strong>\u00a0<\/span><\/p>\n\n\n\n<ul><li><span class=\"has-inline-color has-black-color\">What are the fundamental aspects of verbal and non-verbal communication to create a emotionally connected meeting situation? Which impact have aspects like personal distances or the meeting environment?<\/span><\/li><li><span class=\"has-inline-color has-black-color\">Which aspects are already considered or effectively compensated in current web meeting applications?<\/span><\/li><li><span class=\"has-inline-color has-black-color\">What could be adapted from other online communication environments like social media, online events or multiplayer games?<\/span><\/li><li><span class=\"has-inline-color has-black-color\">Which technologies could improve the human factor of web meetings? Could VR\/AR or AI play a role?<\/span><\/li><\/ul>\n\n\n\n<p><br><span class=\"has-inline-color has-black-color\">In my viewpoint, the year 2020 and everything that happened so far is going to be a starting point for a new thinking of how we virtually come together in an innovative, creative and effectively way. In order to underline this proposition I want to mention this <strong>examples:<\/strong><\/span><\/p>\n\n\n\n<p><span class=\"has-inline-color has-black-color\"><strong>Voodle<\/strong><br><a href=\"https:\/\/voodle.com\/\">https:\/\/voodle.<\/a><a rel=\"noreferrer noopener\" href=\"https:\/\/voodle.com\/\" target=\"_blank\">com<\/a><a href=\"https:\/\/voodle.com\/\">\/<\/a><br>The business communication app \u201cVoodle&#8221; focusses on short video snippets that are produced by the users. The videos contain an automatic transcription to follow along without the need to watch it with sound. The app aims to create an alternative to web meetings by short, emotional and effective content.<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/voodle.com\/wp-content\/uploads\/2020\/04\/voodle-cta-section.png\" alt=\"Voodle on Devices\" class=\"wp-image-240\" width=\"681\" height=\"371\"\/><figcaption><sup><span class=\"has-inline-color has-cyan-bluish-gray-color\">The business communication tool &#8216;Voodle&#8217; works with small video snippets.<\/span><\/sup><\/figcaption><\/figure><\/div>\n\n\n\n<p><span class=\"has-inline-color has-black-color\"><strong>NVIDIA Maxine<\/strong><br><a href=\"https:\/\/developer.nvidia.com\/maxine\">https:\/\/developer.nvidia.com\/maxine<\/a><br>The topic of artificial intelligence is growing significantly in recent years and can also be found in the internet mediated communication environment. The NVIDIA Developers for example are on a AI that turns our face into a deep fake and let it react with facial expression to our spoken words. This enables a visual communication in environments with a bad bandwidth.<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/developer.nvidia.com\/sites\/default\/files\/akamai\/maxine\/nvidia-ai-compression-screenshot.jpg\" alt=\"Transfer only keypoints over the internet slashing bandwidth versus H.264 using AI Video Compression.\" width=\"621\" height=\"349\" title=\"Transfer only keypoints over the internet slashing bandwidth versus H.264 using AI Video Compression.\"\/><figcaption><sup><span class=\"has-inline-color has-cyan-bluish-gray-color\">&#8216;NVIDIA Maxine&#8217; creates AI generated video sequences to improve the video quality.<\/span><\/sup><\/figcaption><\/figure><\/div>\n\n\n\n<p><span class=\"has-inline-color has-black-color\"><strong>Wave<\/strong><br><a rel=\"noreferrer noopener\" href=\"https:\/\/wavexr.com\/\" target=\"_blank\">https:\/\/wavexr.com\/ <\/a><br>The tech company \u201cWave\u201d enables musicians to give virtual animated concert-streams on every platform they wish. The startup had a significant upswing this your due to the pandemic situation.<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/wavexr.com\/wp-content\/uploads\/2020\/09\/weeknd-1900x1069.jpg\" alt=\"weeknd\" width=\"623\" height=\"350\"\/><figcaption><sup><span class=\"has-inline-color has-cyan-bluish-gray-color\">The animated concert-stream of The Weekend.<\/span><\/sup><\/figcaption><\/figure><\/div>\n\n\n\n<p><span class=\"has-inline-color has-black-color\">Of course they were not only produced this year, but they were definitely put more into focus.<br><br>To sum it up, I am really curious where the research will lead to and I am looking forward to share my insights with you. Feel free to get in touch and text me whenever any thought, idea or feedback about the topic comes to your mind.<br><\/span><\/p>\n\n\n\n<p><br><strong><sup>Literature<\/sup><\/strong><\/p>\n\n\n\n<ul id=\"block-baf49d60-7324-4f20-ad9f-367a2474a080\"><li><sup>S. Shyam Sundar: &#8220;The Handbook of the Psychology of Communication Technology\u201d (John Wileys &amp; Sons, 2015)<\/sup><\/li><li><sup>Scheve, Christian; Mikko Salmella: \u201cCollective Emotions: Perspectives from Psychology, Philosophy, and Sociology\u201d (Oxford University Press, 2014)<\/sup><\/li><li><sup>Matthias Johannes Bauer, Time M\u00fc\u00dfle: \u201cPsychologie der digitalen Kommunikation (Wirtschafts- und Sozialpsychologie)\u201d (utzverlag GmbH, 2020)<\/sup><\/li><li><sup>Tobias Held: \u201cFace-to-Interface: Eine Kultur- und Technikgeschichte der Videotelefonie\u201d(B\u00fcchner-Verlag, 2020)<\/sup><\/li><li><sup>Guido Kopp: \u201cAudiovisuelle Fernkommunikation: Grundlagen Der Analyse Und Anwendung Von Videokonferenzen\u201d (VS Verlag f\u00fcr Sozialwissenschaften, 2004)<\/sup><\/li><li><sup>Sebastian Pfl\u00fcgler: &#8220;Kommunikation f\u00fcr die digitale \u00c4ra: Wie wir heute miteinander reden \u2013 und was dabei immer noch wichtig ist\u201d (Redline Verlag, 2020)<\/sup><\/li><\/ul>\n\n\n\n<p><br><sup><strong>Institutions\/Journals<\/strong><\/sup><\/p>\n\n\n\n<ul id=\"block-7128dbb4-30a0-46ac-a203-ec62d01f4593\"><li><sup>Cyberpsychology Research Group, University of Sydney<\/sup><br><sup><a rel=\"noreferrer noopener\" href=\"https:\/\/www.sydney.edu.au\/medicine-health\/our-research\/research-centres\/cyberpsychology-research-group.html\" target=\"_blank\">https:\/\/www.sydney.edu.au\/medicine-health\/our-research\/research-centres\/cyberpsychology-research-group.html&nbsp;<\/a><\/sup><\/li><li><sup>Cyberpsychology Research, University of Wolverhampton (CRUW)<\/sup><br><sup><a rel=\"noreferrer noopener\" href=\"https:\/\/www.wlv.ac.uk\/research\/institutes-and-centres\/psychology-research\/research-clusters\/cyberpsychology-research-at-the-university-of-wolverhampton\/\" target=\"_blank\">https:\/\/www.wlv.ac.uk\/research\/institutes-and-centres\/psychology-research\/research-clusters\/cyberpsychology-research-at-the-university-of-wolverhampton\/<\/a><\/sup><\/li><li><sup>Journal: Cyberpsychology, Behavior, and Social Networking, Brenda K. Wiederhold (Mary Ann Liebert, Inc.)<\/sup><br><sup><a rel=\"noreferrer noopener\" href=\"https:\/\/home.liebertpub.com\/publications\/cyberpsychology-behavior-and-social-networking\/10\/\" target=\"_blank\">https:\/\/home.liebertpub.com\/publications\/cyberpsychology-behavior-and-social-networking\/10\/&nbsp;<\/a><\/sup><\/li><\/ul>\n\n\n\n<p><br><sup><strong>Keywords<\/strong><br>digital social interaction, online meeting, web meeting, web conferencing, telecommunication, virtual communication, connectivity, remote communication media, zoom-fatigue, computer-mediated communication, cyberpsychology, non-verbal communication, verbal communication<\/sup><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The &#8216;human&#8217; aspects of web meetings &#8211; an introduction Digital meeting places have become an everyday and necessary tool due to the covid pandemic. Lockdowns or quarantines made it nearly impossible to meet face to face no matter what the occasion was. 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