{"id":2795,"date":"2021-01-25T17:07:48","date_gmt":"2021-01-25T17:07:48","guid":{"rendered":"http:\/\/desres20.netornot.at\/?p=2795"},"modified":"2021-07-08T15:10:56","modified_gmt":"2021-07-08T15:10:56","slug":"process-for-vr-ui-design","status":"publish","type":"post","link":"http:\/\/desres20.netornot.at\/?p=2795","title":{"rendered":"Process for VR UI design"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"448\" src=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/Virtual-Reality-VR-Design-1257x550-1-1024x448.jpg\" alt=\"\" class=\"wp-image-2796\" srcset=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/Virtual-Reality-VR-Design-1257x550-1-1024x448.jpg 1024w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/Virtual-Reality-VR-Design-1257x550-1-300x131.jpg 300w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/Virtual-Reality-VR-Design-1257x550-1-768x336.jpg 768w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/Virtual-Reality-VR-Design-1257x550-1.jpg 1257w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>While most designers have figured out their workflow for designing mobile apps, processes for designing VR interfaces are yet to be defined. When the first VR app design project came through our door, the logical first step was for us to devise a process.<\/p>\n\n\n\n<h2>Traditional workflows, new territory<\/h2>\n\n\n\n<p>Interface-based VR apps work according to the same basic dynamic as traditional apps: Users interact with an interface that helps them navigate pages. We\u2019re simplifying here, but just keep this in mind for now.<\/p>\n\n\n\n<p>Given the similarity to traditional apps, the tried-and-tested mobile app workflows that designers have spent years refining won\u2019t go to waste and can be used to craft VR UIs.<\/p>\n\n\n\n<h2>1. Wireframes<\/h2>\n\n\n\n<p>Go through rapid iterations, defining the interactions and general layout.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"549\" src=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/toptal-blog-image-1494394619767-2935f2716c1669dd0521d35bc375936f-1024x549.png\" alt=\"\" class=\"wp-image-2797\" srcset=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/toptal-blog-image-1494394619767-2935f2716c1669dd0521d35bc375936f-1024x549.png 1024w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/toptal-blog-image-1494394619767-2935f2716c1669dd0521d35bc375936f-300x161.png 300w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/toptal-blog-image-1494394619767-2935f2716c1669dd0521d35bc375936f-768x411.png 768w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/toptal-blog-image-1494394619767-2935f2716c1669dd0521d35bc375936f-1536x823.png 1536w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/toptal-blog-image-1494394619767-2935f2716c1669dd0521d35bc375936f.png 1680w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2>2. Visual design<\/h2>\n\n\n\n<p>At this stage, the features and interactions have been approved. Brand guidelines are now applied to the wireframes, and a beautiful interface is crafted.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"385\" src=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/1_eI-d18uWANtzksQBaSP8VQ-1024x385.png\" alt=\"\" class=\"wp-image-2798\" srcset=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/1_eI-d18uWANtzksQBaSP8VQ-1024x385.png 1024w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/1_eI-d18uWANtzksQBaSP8VQ-300x113.png 300w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/1_eI-d18uWANtzksQBaSP8VQ-768x289.png 768w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/1_eI-d18uWANtzksQBaSP8VQ.png 1029w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2>3. Blueprint<\/h2>\n\n\n\n<p>Here, we\u2019ll organize screens into flows, drawing links between screens and describing the interactions for each screen. We call this the app\u2019s blueprint, and it will be used as the main reference for developers working on the project.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"495\" height=\"550\" src=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/5f547b95-981c-4fb5-9f51-2786f1e56b9d.df503006-0b3a-4765-9f74-276933098c68.jpg\" alt=\"\" class=\"wp-image-2799\" srcset=\"http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/5f547b95-981c-4fb5-9f51-2786f1e56b9d.df503006-0b3a-4765-9f74-276933098c68.jpg 495w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/5f547b95-981c-4fb5-9f51-2786f1e56b9d.df503006-0b3a-4765-9f74-276933098c68-270x300.jpg 270w, http:\/\/desres20.netornot.at\/wp-content\/uploads\/2021\/01\/5f547b95-981c-4fb5-9f51-2786f1e56b9d.df503006-0b3a-4765-9f74-276933098c68-350x390.jpg 350w\" sizes=\"(max-width: 495px) 100vw, 495px\" \/><\/figure>\n\n\n\n<h2>Tools<\/h2>\n\n\n\n<p>Before we get started with the walkthrough, here are the tools we\u2019ll need:<\/p>\n\n\n\n<ul><li><strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.sketchapp.com\/\" target=\"_blank\">Sketch<\/a><\/strong>. We\u2019ll use Sketch to design our interfaces and user flows. If you don\u2019t have it, you can download a trial version. The sketch is our preferred interface design software.<\/li><li><strong><a rel=\"noreferrer noopener\" href=\"http:\/\/www.kolor.com\/kolor-eyes\/\" target=\"_blank\">GoPro VR Player<\/a>.<\/strong>&nbsp;GoPro VR Player is a 360-degree content viewer. It\u2019s provided by GoPro and is free. We\u2019ll use it to preview our designs and test them in context.<\/li><li><strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www3.oculus.com\/en-us\/rift\/\" target=\"_blank\">Oculus Rift<\/a><\/strong>. Hooking Oculus Rift into the GoPro VR Player will enable us to test the design in context.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>While most designers have figured out their workflow for designing mobile apps, processes for designing VR interfaces are yet to be defined. When the first VR app design project came through our door, the logical first step was for us to devise a process. 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